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The settlers wiki easter
The settlers wiki easter








the settlers wiki easter

It is likely that them occurring past the Far Lands is accidental. This is further reinforced by them being at a rather round number (32 million), rather than the seemingly overall arbitrary 12,550,824 of the Far Lands, or power-of-two values such as 16,777,216 where precision loss worsens. While they are among the interesting effects which can be experienced when moving high distances from the world origin, their occurrence is a distinct phenomenon, and, to an extent, actually intended. Occurring considerably past the Far Lands' beginning, they are commonly said to be a "part" or "layer" of the Far Lands. "Fake" chunks at the world boundary are another anomaly that happens at high distances. The Stripe Lands, a mostly Bedrock Edition-exclusive phenomenon which can only be seen in Java Edition through extensive modding, are another example of floating-point precision loss, and are not a terrain bug.įake chunks are not caused by the Far Lands The Stripe Lands are not a type of Far Lands This is also true of every other precision loss bug, especially those which were not fixed in Beta 1.8 and persisted into later versions after the Far Lands were removed in said version, demonstrating that they are two completely different things which are only associated with each other due to happening at high distances. Whereas the Far Lands clearly generate in these versions, the precision loss bug was first introduced in the June 24th build.

  • Generating the Far Lands in any version between the March 27 and June 18 builds of Infdev inclusive.
  • This proves their existence to be completely independent.

    #THE SETTLERS WIKI EASTER PATCH#

    Modding the game can be done to either patch out this precision loss issue or the Far Lands individually.While Far Lands chunks will still generate outside of what superflat chunks were generated in 1.1, these still are unrelated. Backporting a Superflat world (with flat terrain where the Far Lands would be) from 1.1 to Beta 1.7.3, and noticing that the effect persists in said version, proving that it's clearly not linked to terrain.This is in stark contrast to the Far Lands, which happen immediately due to integer overflow. Noticing that the precision loss is a gradual change, which increases at each power of 2.

    the settlers wiki easter

    This can be demonstrated by the following:

    the settlers wiki easter

    However, this is purely a floating-point bug, and exists whether or not the Far Lands themselves do.

    the settlers wiki easter

    The position where the world appears to render is considerably offset at the point where the Far Lands begin in Beta 1.7.3 and earlier, with a magnitude of one block, with the player appearing to be at the edges and corners of blocks at all times. Precision loss errors are not caused by the Far Lands The following is a list of things which are commonly misattributed to being a product, effect or even type of the Far Lands, despite not being so. General information What the Far Lands are not ĭue to many occurrences at high distance being lumped together with each other, confusion often arises as to what is related to or caused by the Far Lands, and what is not.










    The settlers wiki easter